ID 3104 – QUP

Introduction to Computing II

Modeling, rendering and animation with in five weeks!

his will be a fast paced, engaging course that explores the connection between the 3D design process used by industrial designers and how software applications are used to help communicate a product’s form, function and use.  These tools have made the process of creating a product easier, allowing for exploration of design alternatives. Through hands-on exercises, students will learn how to 3D model a product, create realistic renderings, develop an animation to tell a story and investigate how to export the 3D model for rapid prototyping, CAD transfer & online presentations.

We will learn the concepts and tools in the 3D design process by using an unique modeling and rendering tool, Fusion 360.  This Autodesk program has changed the product development process by incorporating a variety of tools into one program.  The basics of the program are easy to learn, but the tool set it offers is extensive and advance. The assignments will focus on one area of 3D development per week but examples will be presented that cover basic and advance material.

The course is open to all majors and does not require a prerequisite.  This is a good option for students in the Industrial Design (ID) Minor program given the coverage of the design process and software applications used.  To learn the basics of the software applications, students will be required to review specific courses at (free access to GT students) as part of their homework.  Additionally, students taking the course can download an educational version of Fusion 360, which is full feature and free to use for students, start-ups and companies making under $100k.

Learning Outcomes

Upon completion of the course students are expected to demonstrate knowledge, skill and abilities in the following areas:

  • Understand how 3D design principles fit into the overall computer aided industrial design (CAID) process
  • Learn how to model forms quickly using the solid and/or sculpting tools
  • Understand how to make complex and detail forms using the best tools
  • Learn how to present 3D designs using renderings, animations, or rapid prototype output


None but course can count towards ID minor.

Course Materials

None but students taking the course off-campus must have access to the Fusion 360.

Class Time & Location

Early Short Summer Session

Schedule – Overall

  • Week 1 – Solid Modeling Concepts and Tools
  • Week 2 – Presenting Designs through Renderings and Animations
  • Week 3 – Soft Form Modeling with t-splines
  • Week 4 – Surface Modeling Concepts and Tools
  • Week 5 – Putting It All Together in Product Design

Schedule – Weekly

  • Part 1 – Presentation, Critiques (Except Week 1)
  • Part 2 – Program Introduction, Basic to Advance Tools
  • Part 3 – Assignment Application
  • Part 4 – Homework & Assignment Work

Assignment 1 – Basic Modeling

Students create a six chess pieces using foundational tools.

Assignment 2 – Rendering & Animation

Students complete the chess set by modeling a base and board and create a series of renderings showing different materials.  Students also animate the pieces to learn how demonstrate chess movements.

Assignment 3 – Sculpt Modeling

Students design a character form to learn about modeling with t-spline forms.

Assignment 4 – Assemble Modeling

Students model a laser pointer device using existing components and stock components.

Assignment 5 – Scan Modeling

Students model a wrist guard to custom fit scanned model of a hand.


Onboarding Training (

Learning and Resources page ( Check out the tutorials link in the bottom left, there are a couple good sculpting projects…a hair dryer and razor
Autodesk Fusion 360 YouTube Channel (
Building a Bike Light ( I thought this one was very helpful.
Course Specific Tutorials –
Lynda Tutorials –


Fusion 360 Software –

Other Information