This tutorial covers how to create a shader network to “layer” a decal (external image) on top of existing mia_material.
This tutorial will cover how to add an area light, position it the scene and adjust parameters such as intensity, Decay Rate and Shadows.
Tuning Global Illumination
This tutorial is about setting up Global Illumination in Maya
This tutorial shows you how to change Photon Intensity and Exponent to adjust the Global Illumination
Working with a Bounce Card in Final Gather
Basic Polygon Manipulation.
The Gradient Mesh tool is a great way to add shadows form and dimension to your product.
This tutorial will teach you how to create a thread-like stitching.
This tutorial shows you how to use the artwork on a layer to produce 3D objects.