This tutorial is an overview of creating a Displacement Map to use for printing a texture in a STL model. How to do this in KeyShot will be shown using an existing material and using a 2D texture.
This tutorial covers how to access KeyShot and the Network Rendering option through the College of Design license server.
KeyShot has plugins available that allow you to directly transfer CAD files from SolidWorks, Fusion 360, Maya, etc into Keyshot 9. Use this link to download and install the plugins: https://luxion.atlassian.net/wiki/spaces/KP/overview
This tutorial covers how to setup and render to the KeyShot Network Render. This will render out animations or large format images quickly and easier.
To access the tutorial, either click on the thumbnail image or click here:
This tutorial shows how to activate the Archvision browser, select an asset and render it, and place the render image into Photoshop and position it properly.
This tutorial covers how to create a custom bump map with a normal map image and apply it in either Keyshot or Showcase. Using Normal maps also applies to other 3D programs.
This tutorial in going to take you through the process of adding entourage or people in your Keyshot rendering.