This tutorial covers how to properly setup geometry so it can be used in augmented reality, virtual reality and online, interactive presentations. A big aspect of this is converting projection maps (labels) to file textures.
To access the tutorial, either click on the thumbnail image or click here:
From the menu, go to Create > Polygons Primitives > Cube. Go through this tutorial for more details.
This tutorial shows you how to render using mental ray’s final gather. It requires several steps to setup properly.
Open the Render Setting window by clicking on its icon in the top tool bar. Go through this tutorial for more details.
As you near completing a rendering, make sure to render it with higher quality settings. This tutorial shows you how.
This tutorial shows you how to render efficiently (speed & minimum issues). It is best to convert CAD data from surface/solid data to polygons.
This tutorial will go through setting up mental ray specific shaders called “mia” materials.
This tutorial covers how to create a shader network to “layer” a decal (external image) on top of existing mia_material.
This tutorial will cover how to add an area light, position it the scene and adjust parameters such as intensity, Decay Rate and Shadows.
Tuning Global Illumination